Sunday, November 17, 2013

Longer Review of Team Fortress 2

I found that the way I described Team Fortress 2 (Tf2) in my previous blog was good, but I need to go in deeper to truly explain the gameplay and why this game is so good. To start of with the basics, Tf2 is a FPS (First person shooter) based around nine classes. The way the game is played is simple. Regardless of the game type, their is Red and Blu teams, each with separate spawns rooms. (Usually on the opposite end of the map.) These truly are rooms, and the team that it doesn't belong is not allowed to enter into the enemy spawn. So you choose a class and go into battle, where the other team, (Who has the same selection of classes) fights you. Each class have different health and speed, and that is what makes this game so unique. The balance is great, and each class has counters and advantages. For instance, one class, the pyro, is very good against spies, but spies are very good against snipers. When you lose health there are three ways to get more. You can get a health kit, which heals for 1/5, 1/2 or all of your max health based on what type of pack it is. You can also go to a dispenser, built by an engineer, which gives you health and ammo at a steady rate based on what level the dispenser it. You can also find a medic on your team, who can heal you with their "medi gun", which gives you health and also can "overheal" you to 150% of your max health. Here is a quick description of all the classes and their weapons.*

*Their are unlockables with either changed stats or a completely different ability, these are the stock weapons you start with.

Scout:
Primary: Scattergun (Shotgun)
Secondary: Pistol
Melee: Bat
Health: 125

Soldier:
Primary: Rocket Launcher
Secondary: Shotgun
Melee: Shovel
Health: 200

Pyro:
Primary: Flamethrower
Secondary: Shotgun
Melee: Fire Ax
Health: 175

Demoman:
Primary: Grenade Launcher
Secondary: Stickybomb Launcher
Melee: Bottle
Health: 175

Heavy:
Primary: Minigun
Secondary: Shotgun
Melee: Fists
Health: 300

Engineer
Primary: Shotgun
Secondary: Pistol
Melee: Wrench
PDA1: Build PDA (Can build sentries, dispensers and teleporters.)
PDA2: Destroy PDA (Destroys your buildings)
Health: 125

Medic:
Primary: Needle Gun
Secondary: Medi Gun
Melee: Bonesaw
Health: 150

Sniper:
Primary: Sniper Rifle
Secondary: SMG
Melee: Kukri
Health: 125

Spy:
Primary: Revolver
Secondary: Sapper (Disables, then destroys buildings made by engineer)
Melee: Knife (Hitting from behinds results in a "backstab" and a one-hit kill, no matter how much health target is at.
PDA1: Invis Watch (Turns you invisible for a limited amount of time)
PDA2: Disguise Kit (Disguises you as a opponent)
Health: 125

1 comment:

  1. Beautiful detail on the individual classes, if possible some gameplay would be very cool.

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